Get it right and you will have few or no casualties. The key to destroying this base is fundamentally down to the placement of your Shock Bombs. Once the Flamethrower, two upper right Sniper Towers and Cannon are destroyed, Flare your Troops to the upper right corner of the base and cover your Heavies and Riflemen with Smoke Screens while the Zookas destroy the base, out of range of any Defense. Then place a Shock Bomb on the Flamethrower as your Troops approach it, making sure the Shock Bomb catches the Cannon too. This will render the 5 Machine Guns and Sniper Tower nearest the beach useless, giving your Troops enough time to destroy them. Then place a Shock Bomb in the middle of the remains of the right Boom Cannon. When your Troops approach the bunker after the Flare is deployed, the Sniper Tower will only target the Heavies which will soak up the hits, instead of getting mixed up with the Zookas. Immediately Flare them to the Bunker nearest the beach. Place a Heavy Landing Craft near the middle right of the beach and the other Landing Craft to the right. Damage or destroy the Cannon as well if possible, but keep at least 2 Gunboat Energy. Walkthrough: Destroy both Boom Cannons with Artillery or Barrage. Recommended Army Composition: Heavy- Zooka- Rifle The Landing Crafts, get them to all level 8 first, then level 11 next, then level 14, then 17 and then 20. Upgrade order: Gunboat, for extra GBE which may mean the difference between an extra Shock Bomb or Critter box or not. Destroying a building will reduce the HQ's health by 2.917% This is known to be one of the most popular armies.Total Energy Available from Non-defensive Buildings: 30.Total Energy Available from Buildings: 72.
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